The Weather Meddler

I am delving into the childhood memories and touching on a topic which is pretty much forbidden to talk about.

But before anyone gets worried and feels the need to send a representative of Operation Yewtree to have an informal chat about my childhood, relax this is not a tale of darkness.

No when myself and my friend, who for the purpose of this post will be called Raintree in order to preserve his identity, were young and I’m talking when were between 9 and 11, pushing 12 we had two things in common. We both liked the series of Dizzy computer games and the TV show Doctor Who and by accident we discovered by old tape deck had an inbuilt microphone and as such we decided in our infinite wisdom to make up our own audio crossover stories. Now like I said we were young and the concept of planning a story structure, forming a coherent plotline and even forming a script was anathema to us, so we pretty much made it up as we went along using only the idea of the 4 – 6 25 minute episode story format of Doctor Who as a guide, which essentially meant at around the 24 minute mark, we needed a cliffhanger. Which we duly did, normally out of the necessity to have one at that point rather then any thought of episode structure. We must have recorded countless adventures in which the bohemian Timelord and the Prince of the Yolk folk fought off threats from the Dizzy games such as the evil wizard Zaks, Captain Blackheart and we’re aided by other members of the Yolk folk or were matching their wits against the plans of the Daleks, Cybermen or what not. Occasionally we even made up our own villians and added members of the  Yolk folk (normally so they could be killed off). I think as we started to reach towards teen years playtime was rapidly becoming over and we did start to do a rough plan of stories or at least plan how we were going to reach our cliffhanger. I recall that just upon the dawn of secondary school Raintree and I did a final recording under the name of “Underland” which was based on the computer game Spellbound Dizzy and involved our heroes rescuing the yolk folk from a mysterious world within the planet’s surface (a la Jules Verne), but for some reason we planned out the story structure so it had a coherency to it. Now was this just because we were following a computer game or was it a sign of our mental facilities developing? I  couldn’t tell you, but for whatever reason I would say it was an example of beginning to think about to tell a story which others could follow.

The  title explanation: we called our first recording The Weather Meddler and it was about the evil  wizard Zaks disrupting the weather to prevent mining so he could maintain a monopoly. Or something like that anyway.

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