Dizzy: Prince of the Yolkfolk was the 6th adventure game made by Code Masters for the old 8-bit computers like the ZX Spectrum, Commodore 64 and the Amstrad CPC. It was later released on 16 bit computers such as the Amiga (pictured), Atari ST and a DOS platform on PC. I first encountered the game in a box set called Dizzy’s Excellent Adventures which at the time of release boasted 3 new Dizzy games and two previously released games.
The main featured of the box was Spellbound Dizzy which according to the packaging was the largest Dizzy game to date and featured 105 screens… well this statement was a bit ambiguous if you owned a Commodore C64 as for multiple reasons I don’t actually know (but could speculate) a light version of the game was released, presenting the box set with two games unique to the C64 (Kwick Snax was a different game on the C64 to the other platforms).
As you can see, the game was originally perceived as being exclusive to the set (something which would later change), not doubt as an incentive to double dip or not wait until the individual releases. Prince of the Yolkfolk is a smaller then usual puzzle game in the range and if we are being honest, a lot more simple in terms of puzzles and game play. The story is fairly simple and loosely based on Sleeping Beauty and involves Dizzy rescuing his girlfriend Daisy from a tower surrounded by thorns…
Puzzle-wise you get fairly simple puzzles such as finding some tweezers to remove a thorn from a Lion’s foot, finding a way to speed up the ferryman’s boat (which amusingly crosses the river Styx), and find a use for an ACME BRIDGE KIT. I wonder if the game was designed to appeal to the younger siblings or relatively new gamers in comparison to the epic Spellbound. I also strongly suspect the short nature of the game was to compensate for the data that was needed for Spellbound Dizzy.
One of the most memorable features of the game was it included a new character in the form of Dizzy’s Evil Doppelgänger, a character much hyped on the packaging but ultimately under used in the game play, and pretty much is there for a minor puzzle solve. A pity as I feel the concept could have been used to a greater extent in the game, even within the limits of the 8 bit machines. The Doppelganger has, unsurprisingly, made several appearances in fan game circles, so it would seem that I am not the only one thinking this.
Prince of the Yolkfolk had something a renaissance in the last five years as the game was re-released and adapted for iPhone and Android systems to test the water to see if there was an interest in the return of Dizzy.
Ragtag Daily Prompt: Prince